EasyTravel

Shadowrun Hong Kong Companion Information: Unlockable Characters 

[ad_1]


Final Up to date:

Though your most important group of runners make a highly effective preventing drive all by themselves, they aren’t the solely faces you possibly can depend on within the Shadowrun Trilogy. Shadowrun Hong Kong options two unlockable runners – Racter and Gaichu – so as to add to your squad, with simply as many improve choices as your most important get together.

We’ll stroll you thru one of the best improve choices to take when constructing out these runners with our Shadowrun Hong Kong companion Information. 

Shadowrun Hong Kong: Racter 

Shadowrun Hong Kong Racter Koschei

Your pleasant neighborhood mad scientist! Somewhat than being a member of your crew straight away, Racter begins out as the marginally off-putting man occupying your boat’s engine room. Whereas his mounted grin and skill to unsettle by no means fades away, Racter turns into a succesful and valued teammate over time.  

Neither of Racter’s improve paths focus a lot on the person himself, moderately they decide the course through which his fight drone Koschei develops.

The primary path, Predator, focuses totally on Koschei’s weapon techniques, having him work as a cellular artillery platform. Whereas the Mangler path unleashes Racter’s id via Koschei, permitting the drone to rise up shut and deal some nasty harm. 

Tier 1 

  • Racter’s first Predator improve is Elevated Accuracy, offering a flat enhance of 5% to Koschei’s total accuracy.
  • Mangler grants Transfer Pace at this tier, rising Koschei’s motion by 1. 

A single additional sq. of motion is barely noticeable. Chances are high you’ll swiftly overlook that you just ever put in this improve. A flat 5% accuracy improve might sound equally negligible, but it surely makes a considerably bigger affect on Koschei’s effectiveness.

Finest Decide: Elevated Accuracy 

Tier 2 

  • Racter upgrades Koschei with a Shotgun Mount on the Predator path at this tier.
  • Racter upgrades Rotary Noticed when selecting Mangler.

Each are lethal, efficient close-range instruments. The Rotary Noticed does enormous harm on a vital, and crits are more likely to occur with this weapon than with Koschei’s different armaments. And its 2-turn cooldown could be very brief however does imply that it’s a must to put some thought into when to make use of the Noticed.

The Shotgun Mount offers elevated harm and has no cooldown, however is much less correct than Koschei’s beginning weaponry. Fortunately, for those who took Elevated Accuracy at tier 1, the Shotgun Mount turns into a dependable alternate fireplace mode, simply barely beating out the Rotary Noticed’s spectacular harm output when it comes to total usefulness. 

Finest Decide: Shotgun Mount 

Tier 3 

Tier 3 immediately improves how Racter can enhance Koschei’s efficiency, moderately than specializing in the drone itself.

  • The Predator path grants Racter an improve to his Overclock skill at tier 3, granting Koschei +2 AP and +2 Motion for a single flip.
  • Selecting Mangler reduces the cooldown of Racter’s Restore to three turns, moderately than the preliminary 5.  

Whereas the shorter cooldown on Restore will increase Koschei’s survivability, it’s totally missing compared to the improved Overclock. Commonly having the ability to grant a further 2 AP to Koschei utterly swings the motion financial system in your crew’s favor, turning Koschei into one in every of Shadowrun: Hong Kong’s best instruments of destruction. 

Finest Decide: Increase Capability: Overclock 

Tier 4 

This tier gives small boosts to completely different features of Koschei’s harm output.

  • Koschei’s Firearm Programs are improved via Predator, permitting the entire drone’s ranged assaults to pierce 2 armor.
  • Mangler modifiers Koschei’s Melee Programs, permitting his melee assaults to trigger enemies to take 2 further harm every flip for the following 2 turns. 

Whereas the Melee Programs enhance is a pleasant enchancment to Koschei’s offensive capabilities, the harm being unfold out over subsequent turns is lower than splendid. The instant affect of Koschei’s ranged weapons piercing armor is a extra substantial improve. 

Finest Decide: Firearm Programs 

Tier 5 

Koschei’s last upgrades are among the many most helpful within the recreation, cementing Koschei’s standing because the deadliest drone in Hong Kong.

  • Selecting Predator unlocks the Ares Heavy Laser, a devastating new device that’s extremely correct and offers each HP and AP harm.
  • Mangler unlocks Rip and Tear, a brutal melee assault that strips a whopping 4 armor from enemies on a profitable hit. 

This improve tier principally comes down to private choice, as each choices are extremely potent. Rip and Tear means that you can acquire an edge in opposition to a few of Shadowrun: Hong Kong’s trickiest opponents. However the Ares Heavy Laser is such an unbelievable, persistently dependable fight device that it barely wins out right here. 

Finest Decide: Ares Heavy Laser. 

Shadowrun Hong Kong: Gaichu 

Gaichu Upgrade

The previous Purple Samurai is a ronin now, coping with his new life as a shadowrunning ghoul. You’ve gained a strong ally expert in shut fight, with power and regenerative capabilities that set him aside even from the metahumans and transhumans that populate your crew

Gaichu’s first improve path is Purple Samurai, specializing in defensive stances, damaging a number of enemies in a single sword stroke, and modifying his talent set with restricted ranged capabilities.

Ghoul is the opposite path that Gaichu can progress down. This path grants Gaichu quite a few new expertise that may apply buffs to himself when dealing harm, in addition to ranged strategies that deal harm over time. 

Tier 1 

  • Gaichu’s first Purple Samurai skill is Energetic Protection, which boosts Gaichu’s armor by 2 and his dodge score by 1, with a 5-turn cooldown.
  • Ghoul grants Rip, which is a claw-based melee assault, dealing 2 additional harm, with additional harm utilized for the following 2 turns. 

Rip is a reasonably helpful choice early on, however Gaichu unlocks loads of offensive maneuvers as you proceed to improve him. Energetic Protection is helpful throughout Shadowrun: Hong Kong. Gaichu is probably the most closely melee-focused character in your crew, and rising his protection permits him to outlive that for much longer. 

Finest Decide: Energetic Protection 

Tier 2 

The second set of upgrades for Gaichu gives a selection between 2 potent ranged talents, giving Gaichu further choices when struggling to shut the hole with foes. Each expertise have a 2-turn cooldown. 

  • Shuriken offers a single chunk of injury and prices 1AP.
  • Spit offers harm cut up over 3 turns, ignores armor, and prices 0AP.

Shuriken is an honest ranged choice that offers good harm, and its power scaling permits it to enhance as Gaichu grows extra highly effective. Spit takes 3 turns to deal as a lot harm as Shuriken initially does in 1, however the bulk of Spit’s harm continues to be dealt on the primary flip. Fully ignoring armor implies that Spit continues to be helpful into the endgame.  

Finest Decide: Spit

Tier 3 

  • Gaichu’s third Purple Samurai skill is Coup De Grace, a transfer that immediately kills a single surprised goal, with a 3-turn cooldown.
  • Chew is a brand new melee assault that reinforces Gaichu’s power by 1 for two turns, heals him for 8HP, and offers AP harm on a 2-turn cooldown. 

In the event you’ve constructed your crew to deal heavy AP harm, then Coup De Grace is a tremendous skill that may immediately take enemies out of the struggle. However Chew is helpful it doesn’t matter what your crew composition, therapeutic and buffing Gaichu, lowering enemy AP, and dealing harm suddenly. Each choices are wonderful, however Chew barely wins out. 

Finest Decide: Chew 

Tier 4 

  • Purple Samurai at tier 4 grants Metallic Cowl Bonus, an enchancment to Gaichu’s Metallic Stance that provides a Mild Cowl Bonus.
  • Ghoul’s tier 4 skill is Illness, which radiates a cloud round Gaichu that persists for 3 turns, offers heavy harm, and reduces enemy AP. 

Passive mild cowl is helpful to have however provides much less selection to Gaichu’s toolkit than Illness. Gaichu’s defensive capabilities have already been improved for those who took Energetic Protection at tier 2, and Illness is way too helpful a capability to move up. 

Finest Decide: Illness 

Tier 5 

Gaichu’s last set of talents development towards offense for Purple Samurai, and a uncommon defensive talent for the Ghoul path.

  • Purple Samurai’s Whirlwind is a brand new assault for Gaichu that hits all adjoining enemies, dealing 2 further harm per hit.
  • Regenerate is the Ghoul skill, and when activated heals Gaichu for 6hp per flip, over 3 turns complete.  

Whirlwind is extremely helpful when Gaichu is rushed by a number of foes, permitting him to function a strolling AOE. The one difficulty is that Illness is roughly on par when it comes to harm, and gives debuffing properties too. Taking each feels superfluous.

Regenerate has a cooldown of two, which means there’s little or no purpose to not have it energetic consistently. Coupled with the regenerative properties of Chew – which might stack with Regenerate – Gaichu turns into a really troublesome foe to take down. 

That does it for our Shadowrun Hong Kong companion construct information! When you’re right here, remember to take a look at our information to constructing Shadowrun Hong Kong’s Predominant Occasion.

[ad_2]