Multiversus Season One Patch Notes


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Multiversus Season One Patch Notes are out!

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We’ve got all the main points you must know in regards to the new patch notes, so get able to learn all in regards to the new replace.

Multiversus Season One Patch Notes

Multiversus Characters


  • Morty might be arriving on 08/23! He might be our first Plumbus-wielding character!
  • The patch will are available two elements. The primary might be on August 15 and the second might be coming shortly afterwards (hopefully within the subsequent few days). So not each change, however most might be within the August 15 patch.

New Free Character Rotation (8/15 – 8/30)

Meta Techniques

  • Free Rotation Characters now have an icon in character choose to determine them
  • Battle Cross XP match rewards elevated to 10 for wins and 5 for losses, up from 5 for wins and three for losses.
  • Disabled class based mostly Battle Cross missions apart from for Tanks
    • Developer Observe: Since gamers won’t have entry to fighters in particular courses apart from Tank (because of Marvel Girl), we felt like counting on rerolls was not a dependable sufficient technique to work round these missions.
  • Lowered the necessities for plenty of seasonal missions:
    • Ringout a participant from the highest of the map 50 instances (beforehand 75)
    • Ringout a participant from the facet of the map 50 instances (beforehand 75)
    • Ringout a participant from the underside of the map 50 instances (beforehand 75)
    • Get 50 assists (beforehand 125)

Basic Perks

  • Clear The Air – Elevated consistency on perk impact.
    • We’re conscious of inconsistencies on this perk’s interplay with Velma’s speech bubbles and Batman’s Batarang. We’ll handle these interactions in a future patch.
  • Make it Rain, Canine! – Projectile velocity is now correctly utilized to thrown objects.
  • Painted Goal – Fastened a problem the place projectiles weren’t making use of bonus injury
  • Retaliation Prepared – Lowered unstacked grey well being from 3 HP for 3 seconds to 1 HP for 3 seconds
    • Lowered stacked grey well being from 4 HP for 3 seconds to 2 HP for 3 seconds
  • College Me As soon as… – Elevated consistency on projectile block spawn. Notable – getting hit by Jerry will now spawn a projectile block buff
  • Slippery When Feint – Fastened a problem the place evade distance was not elevated on hit cancels
  • Snowball Impact – Fastened a problem the place projectiles weren’t making use of bonus injury
  • Static Electrical energy – Elevated consistency on projectile electrical injury utility. Notable – thrown objects will now apply electrical energy

Gameplay Techniques:

  • Ice Debuff – Motion velocity sluggish at 1 stack diminished from 20% to fifteen%
    • Gradual now scales linearly with every stack of Ice Debuff
    • Eliminated a bug the place fighters affected by Ice Debuff took extra knockback
  • Potential Cooldowns – mounted a bug the place cooldowns wouldn’t set off correctly if used close to an ally Jake

Gameplay Modes:

  • FFA – Fastened a bug the place pop up textual content would show the inaccurate level worth.


  • Announcer Pack – Now you can preview a personality’s announcer pack earlier than deciding to unlock it.


  • Varied Bug Fixes –
    • Repair for tutorials inflicting stage hazards to toggle off in different recreation modes.
    • Down spike tutorial has been mounted in order that it requires an precise spike somewhat than any aerial assault.
    • The Reindog tether step of the intro tutorial not counts if you happen to pull your ally in after they’ve been rung out.
    • Repair for Shaggy falling off the map in the course of the aerial fight tutorial demo.
    • Added a wall to the second step of the KBI tutorial.

Glossary and Phrases:

  • New Phrases
    • Added Wall Fatigue to the glossary.
    • Added the phrases Block, Hazard, and Wipe to the glossary and up to date transfer lists accordingly.


+ = Buff
 = Nerf
~ = Change
Observe: Assaults callouts reference default controls.


The purpose of those modifications was to make Arya’s combos be extra constant and profitable at decrease ability ranges.

  • + Air/Floor Up Particular – Hitting a fighter will now extra precisely launch them at an angle to permit follow-ups for Arya
  • + Air Up Assault – The primary hit will now extra precisely combo into the second hit.
  • + Impartial Air Assault – Now has earlier branching on hit.
  • + Floor Aspect Assault – Arya will retain velocity on first hit of facet assault.
  • + Floor Down Assault – Now has barely earlier dodge branching
  • ~ Air/Floor Impartial Particular – Fastened a bug the place Arya wouldn’t copy over capsule hitboxes on her regular impartial assaults when stealing a fighter’s face.
    • Set Arya’s hurtbox to match her sufferer’s hurtbox whereas she is disguised as them.
    • Fastened a bug the place Arya’s high UI can be offset incorrectly when she steals a face.
    • Fastened bug the place Arya’s disguise assault hitbox may get disconnected.
    • Fastened bug the place Arya’s unique hitboxes can be useable throughout disguise assaults.
    • Fastened bug the place the hitboxes from Arya’s disguise would keep lively throughout her regular assaults.


  • ~ Air/Floor Aspect Particular – Fastened bug the place Batman would overshoot his grapple vacation spot if the fighter he was grappling to dodged.
    • Elevated the overshooting distance when grappling to an ally.
    • Fastened Batman grapple failing at brief distances beneath excessive latency
  • – Floor Aspect Assault – First hit added 3 frames of whiff restoration.
  • – Air/Floor Impartial Assault (coming in patch 2): Batarang choose up will now return 9.45s of it’s cooldown down from 11.55s. This alteration helps create a window from when the batarang is used for the opponent to react. With perks like Coffeezilla inflicting this cooldown to be even shorter, we felt this modification was essential to create counterplay towards the batarang.

Bugs Bunny

Bugs Bunny is a bit too protected in every thing he does. We’ve given him some extra whiff punish home windows to assist handle this.

  • ~ Air Up Particular – Fastened an exploit the place Bugs may spawn two rockets.
  • ~ Air Aspect Particular – Fastened an exploit the place Bugs may spawn two rockets.
  • – Air/Floor Impartial Particular – Fastened an exploit the place Bugs may spawn a number of safes with out triggering his cooldown.
    •  Protected HP diminished from 16 to 14.
  • ~ Air Down Particular – Bugs’ earlier tunnels will now disappear when creating new tunnels.
  • – Air Up Assault
    • Added 4 frames of whiff restoration.
  • – Air Aspect Assault – Elevated whiff restoration by 5 frames.
  • – Air Impartial Assault – Elevated whiff restoration by 5 frames.
  • – Floor Down Assault – Pie max lifetime set to eight seconds, from infinite.
    •  Pie not applies a sluggish


Combating towards Finn felt too troublesome as Finn felt a bit too protected and will throw out assaults with out a lot worry of a punish because of how shortly he recovered. Damage/Hit field foundational updates are coming quickly, however is not going to be on this patch.

  • – Passive – Assaults affected by Assault Decay not spawn cash
    • Finn now spawns with 100 gold as an alternative of 200
  • + Air Down Particular – Fastened a problem the place the gem required 200 gold to spawn, however solely price 100 to spawn. Gem now requires and prices 100
  • – Air Aspect Particular – Added extra whiff restoration.
  • – Floor/Air Up Particular – Lowered the power of the vacuum impact on the backpack
    • Weaker hits of the backpack will not “overwrite” stronger knockbacks from different assaults
    • Whiffing with all hits will nonetheless drop a coin
    • Added whiff restoration.
    • Hitboxes ought to higher match the assault (not excellent till our deliberate damage/hit field system overhaul)
  • – Air Aspect Assault – Lowered lively frames to decrease Finn’s capacity to hit fighters behind him
  • – Floor Down Assault – The gap Finn covers with this assault now scales with how charged the assault is.
  • – Floor Aspect Assault – Elevated whiff restoration for the primary hit.
  • + On The Home perk – Fastened a problem the place Finn nonetheless spent gold on gems spawned by the perk
    • Barely diminished the launch velocity of gems spawned by the perk – this could repair points that arose when this perk was mixed with the “Make it Rain, Canine!” perk


  • + Air/Floor Impartial Particular – Track activation begins earlier on body 12 as an alternative of body 30.
  • ~ Air/Floor Down Particular – Fastened bug the place Garnet can be stopped by Iron Big’s collision when she strikes together with her down particular.
  • + Air Impartial Assault – Barely larger base knockback


  • ~Stuffie Bat – Harley bomb vfx shrunk to raised match the explosion radius
  • + Weight – Elevated from 42 to 44.

Iron Big

  • ~ VFX – International fighter VFX now higher matches Iron Big’s dimension with out making the display screen too busy. Notable changes embody Projectile Block buff, Velocity Increase buff, and Steven Bubble debuff
  • – Air/Floor Down Particular – Fastened a problem the place VFX trails would persist and replenish the display screen
    • Can not use cannonball assault when out of air specials
    • Knockback angle modified to ship fighters extra horizontally and away from Iron Big.
    • Fastened points that allowed for infinitely bouncing on enemies close to the bottom
  • – Air/Floor Impartial Particular – Grey Well being from activation diminished from 2 + #bolts HP for five seconds to #bolts HP for 3 seconds
    • Grey Well being from ally overlap diminished from 5 HP for five seconds to three HP for 3 seconds
  • ~ Floor Ahead Particular – Iron Big grabs are appropriately blocked by incompatible states.
  • – Air Up Assault – Can not hit the identical goal a number of instances
  • – Air Impartial Assault – Closing hit knockback angle modified to ship fighters extra horizontally and away from Iron Big
    • Elevated knockback scaling
  • – Floor Up Assault – Grey Well being from scrap diminished from 3 HP for five seconds to 2 HP for 3 seconds
    • Allies that eat scrap will overwrite any present grey well being they’ve from consuming scrap
  • ~ Floor Ahead Assault – Fastened assault decay not triggering for all elements of ahead assault combo
  • – Floor Down Assault – Grey well being from artwork diminished from 10 HP for 10 seconds to six HP for 3 seconds


  • – Air Down Assault – Eliminated instantaneous cancel out of the assault to stop skateboard infinites
    • Now not bounces off allies
  • – Floor Up Assault – Extra whiff restoration; Barely later cost cancel window to make it a bit extra committal


  • ~ Air/Floor Aspect Particular – LeBron’s solo dunk not spawns a shockwave on the bottom.
    • The alley-oop teleport model of LeBron’s dunk spawns a shockwave and can launch fighters into the shockwave. The shockwave will launch fighters right into a remaining hit that applies Weakened debuff.
    • Solo dunk knockback and hitbox dimension elevated
    • Fastened a bug the place LeBron may dunk himself into the sky
  • ~ Floor/Air Down Particular (No Ball) – Adjusted to stop ball spam
  • + Air Aspect Assault – Branches earlier on hit; repair for hitbox hitting behind him an excessive amount of
  • + Air Impartial Assault – Branches earlier on hit to extend combo potential.
    • Repair for ball impartial air branching into no ball impartial air.
  • + Floor Aspect Assault/ Floor Down Assault – Eliminated shared assault decay from facet assault and down assault
  • + Floor Aspect Assault – 3 hit combo hits extra persistently.
  • ~ Floor Impartial Assault – Fastened angle of assault.
  • ~ Basketball – Fastened some workforce shade points that will happen when reflecting LeBron basketball.
    • Fastened a problem the place LeBron could possibly be caught attacking with out his ball whereas visually holding his ball
  • ~ Sizzling Palms perk – When an ally catches a no-look move whereas the Sizzling Palms perk is supplied, the basketball move buff will emit flames to let allies know they may throw an ignited basketball


  • + Air Up Particular – Eliminated hitpause on ally that threw Reindog when Reindog connects in ball type
  • – Air/Floor Impartial Particular – Elevated cooldown from 13s to 14s
  • + Air Up Assault – Hitbox dimension elevated


Shaggy’s Aspect Particular felt a bit of too unpunishable, so we’ve added a little bit of Whiff Restoration.

  • – Rage Air Aspect Particular – Restoration elevated by two frames; now higher matches rage floor facet particular
    • Addressed a problem the place Shaggy may carry out two rage specials
  • + Rage Floor Down Particular – Shaggy’s shockwave will launch fighters right into a remaining hit that applies Weakened debuff.
  • – Floor/Air Aspect Particular – Added 4 extra frames of whiff restoration


  • – Floor Down Particular – Watermelon Steven capacity cooldown now begins when Watermelon Steven is rung out.
    • Fastened a bug the place Watermelon Steven may spawn inside ceilings and be caught.
  • ~ Air Impartial Assault – Now not will animation hitch.
  • ~ VO/SFX – Fastened a problem the place Steven’s intro VO traces didn’t play.
  • ~ Taunt – Fastened a problem the place Steven may solely carry out his up taunt.


  • – Floor Impartial Assault – Added extra whiff restoration.
  • – Floor Up Assault – Added extra whiff restoration.
  • – Floor Down Particular – Added extra whiff restoration.


That is the beginning of our twister modifications for Taz. We might be persevering with to watch the twister with additional scrutiny in case extra modifications are wanted.

  • Hen Debuff –
    • Fastened a bug the place remodeled fighters may obtain buffs that will not seem visually after they returned to their regular type
    • – Lowered rooster period from 10 seconds to eight
    • + Elevated the dimensions of the rooster
  • + Air/Floor Down Particular – Adjusted projectile motion route of Taz spit projectiles to be extra ahead and fewer of a lob.
    • When Taz spits a projectile again at a fighter, the projectile will keep its unique velocity.
  • + Air/Floor Impartial Particular – If Taz eats a projectile that may’t be spit again out, he’ll refresh a rely of his apple core capacity.
    • Elevated dimension of hit collision for Taz consuming projectiles on his impartial particular. Additionally made it doable to eat projectiles a couple of frames earlier.
    • Taz offers 1 stack of Weakened debuff everytime he chews an enemy.
    • Fastened a bug that allowed for floor motion after consuming an enemy fighter
  • – Air/Floor Up Particular – Harm diminished from 10 to 9 and base knockback diminished from 1500 to 1350
    • Fastened a bug the place enemy fighters may grow to be invulnerable to the struggle cloud after dodging it.
  • ~ Air/Floor Aspect Particular – Now a cooldown transfer with a 7-second cooldown. Whereas the cooldown is lively, facet particular is a weaker model of the twister.
    • Full energy twister has a 1.5 second period and receives an extra 1 second period after passing an ally.
    • On cooldown twister has a 0.25 second period and doesn’t achieve extra period by passing an ally.
  • + Floor Up Assault – Now a two-hit assault. The early hit combos into the sandwich clap

Tom And Jerry

  • + Tom And Jerry – Dynamite now applies projectile perk results.
  • ~ Air Regular Assaults – Fastened a bug that will forestall Tom and Jerry from utilizing regular assaults when Air Particular restrict had been reached.
  • – Air Up Particular – Fastened a problem the place Jerry would proceed to have lively hit frames when falling from the rocket


  • – Air Aspect Particular – Lowered transfer distance.
    • The gap this traveled earlier than gave Velma extra restoration that wasn’t meant.
  • – Air Up Particular – Lowered Weaken stacks from 3 to 2.
    •  Will not chain into Air Down Assault as simply to stop simple utility of injury.
  • – Floor Aspect Particular – Lowered grey well being from 12 HP for 4 seconds to six HP for 3 seconds
  • – Air Down Assault – Elevated Restoration
  • – Air Aspect Assault – Added whiff restoration
  • – Floor/Air Impartial Assault – Fastened points when phrase bubbles would undergo Bugs’ Tunnels.
    • Lowered ammo rely from 4 to three
    • Lowered ammo return from 11 to 10
  • – Weight – Decreased weight from 63 to 60.
  • – Data Is Energy perk – Lowered grey well being from 7 HP for five seconds to three HP for 3 seconds

Marvel Girl

  • + Floor/Air Impartial Particular – Lowered cooldown from 13s to 12s
  • + Floor Aspect Particular – Projectile Defend comes out earlier to permit her to raised react to incoming projectiles.
  • ~ Air Up Assault – Hurtbox ought to now higher match the animation.
  • + Weight – Elevated weight from 65 to 76
  • ~ Defend of Athena Signature Perk – Adjusted scale of projectile protect for Defend of Athena signature perk to cowl an edge case the place projectiles would move above it throughout a dodge.

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